IMPROVING ENGLISH VOCABULARY THROUGH
GUESSING GAME TO THE ELEMENTARY SCHOOL
OF THE FOURTH GRADE AT SDN KOWANG I SEMANDING

PROPOSALBy :
Name: ADI SUCIPTO
NPM: 1106080088
Class: 2008E
ENGLISH EDUCATION STUDY PROGRAM
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF PGRI RONGGOLAWE TUBAN
2011

CHAPTER I
INTRODUCTION

1.1 Background of the study
It looks very important to present English subject for student at elementary school, because English is the primary language used in the modern area. It is used to transform sciences, technology and world modern area. it is used to transform sciences, technology and world information to the people of the world. Moreover, it is performed in formal forum or informal events where countries take part in it.
The children can learn foreign language easily, because their brain is more flexible (Lenneberg, 1967 in Wardhono, 2005:202). In general from three years to teenage have a sensitive in recognizing toward language even in bilingual family, they will change easily from one language to another because of that, many people believe that children will learn English faster than adult.
Another important reason why English has got to be taught to the elementary school student have the capacity for learning and acquiring a new language English easier. The student of elementary school should be able to read, listen, speak and write. What the student elementary school of beginner, need is vocabulary. Vocabulary is very important component to be taught because by mastering vocabulary the student can learn language easily.
Games can be used as text and picture. Language games according to Brown, are competitions which are designed to help the student to learn language. The aims of that games are to serve a joy in learning languages. Games can be used to practice communication, structure, vocabulary, encourage competition or cooperation to motivate and relax.
Dealing with the statement above, this study tries to find out that game can be useful technique in improving English vocabulary. Games provide necessary varieties language symbol in high degree of interest. Games represent many plays of games in vocabulary teaching since student can pronounce many words clearer and memorize English word well through it. On the reason above the writer interest and would like to research “IMPROVING ENGLISH VOCABULARY THROUGH GUESSING GAME TO THE ELEMENTARY SCHOOL OF THE FOURTH GRADE AT SDN KOWANG I SEMANDING”.

1.2 Statement of the problems
Based on the background of the study, the writer formulated the problem as follows.
1) What kind of the games are appropriate to be used in improving English vocabulary through guessing game to the elementary school of the fourth grade at SDN Kowang I Semanding.
2) How does the teacher do to improve English vocabulary through guessing game to the elementary school of the fourth grade at SDN Kowang I Semanding.

1.3 Purpose of the study
Related to the statement of the problem stated above, the writer tries to solve the problems as follows:
1) To know what kinds of the games are appropriate to be used in improving English vocabulary through guessing game to the elementary school of the fourth grade at SDN Kowang I Semanding.
2) To know what does the teacher do to improve English vocabulary through guessing game the elementary school of the fourth grade at SDN Kowang I Semanding.

1.4 Significance of the study
The study is expected will be useful for the teacher and student.
1) For the teacher
The result of the study is become a source of information for English teacher in choosing a certain technique in improving vocabulary to student of elementary school.
2) For the student
By using games, the student will enjoy situation in learning language, it is hoped the student will remember the material easier.

1.5 Limitation of the study
This study is limited to discuss of improving English vocabulary through guessing games for student especially of concrete noun (classroom object, fruit, food, transportation, animal, etc) and action is limited to be done at SDN Kowang I Semanding.

1.6 Definition of the key terms
To the clarify the better understanding of the study, the researcher defines several term as follows:
1. Improving : To make something better in quality or condition.
2. Vocabulary : A set of lexemes, including single words, compound words and idioms.
3. Guessing Games : A game in which the object is to guess some kind of information, such as word, a phrase, etc.

CHAPTER II
REVIEW OF RELATED LITERATURE

2.1 Teaching vocabulary to the young learners
In teaching vocabulary, there are many ways which can be used by the teacher in presenting the material. They are:
1) Translation : The easiest where to improve the meaning to difficult words.
2) Explanation : The ways where the teacher has the teacher has revealed the words the student and explain them.
3) Synonym : The teacher give words which have same type and the same general meaning.
4) Antonym : The teacher give words which have different meaning.
5) Showing the real object : The teacher shows picture and explains them about what happen in the pictures or things that are in the pictures.

2.2 Games
The aim that games is to serve a joy in learning language. Games can be used to practice communication, structure, vocabulary, encourage competition or cooperation, to motivate and relax of students, to make work enjoyable, to practice language skill. Games have many uses and great deals of value in language learning.
2.2.1 Suitable Games for children
a. Guessing word
Objective : to encourage student to device the meaning of new vocabulary item contextual clues.
Language level : elementary and intermediate.
Equipment and material : paper and pencil
Rules of playing :
Allow the student several minutes in which to write a brief description of some object in the class to guess. Object maybe confined for a specific subject category, such as classroom. There should be four sentences in the description, beginning with the less obvious details and moving toward those that, make it easier to guess, student may call out the answer as quickly as they know the object.
The student receives four points to be guessed correctly after hearing the second sentence, two point the third and one point after the fourth student who have most points is the winner.
b. Guessing picture using power point
Objective : to encourage student device the meaning of new vocabulary by using picture
Language level : elementary and intermediate
Equipment and material : picture, computer, LCD projector
Rules of playing :
Allow the student several minutes in which to see the LCD projector, they will see the picture in slide show using power point, and then the teacher read the name of the picture and all of the students repeat the teacher saying. After finished look the slide show, the teacher divides the student become five or six group.
Each group must guess the name or activities in projector. There are six blocks, if the first block opened and the group can guess the picture they will get 60 point, the second block opened they will get 50 point, third until six block opened its automatic they will get 10 point, and if the group answer wrong the will get minus 10 point: the group with the most points is the winner.
2.2.2 The purpose of using Games
1. Student can relax and fun in teaching learning process.
2. Student can easier to practice about the material of the teacher given.
3. Games are a consolation that changes the bad becomes good condition for the student.

CHAPTER III
RESEARCH METHOD

Design of the study
In this study, the writer uses a descriptive quantitative method to know how far the student’s mastery in vocabulary through guessing games to the elementary school of the fourth grade at SDN Kowang I Semanding.

Subject of the study
Choosing of the subject is aimed to get a good result. It consists of population and sample.
Population
Population is a group of person or individual having quality or characteristics in common.
Sample
A sample is a part of population from which the research data are drawn.

Instrument of the study
English test
To know how far the student are able to memorize the vocabulary.
Questionnaire
The aim at giving questionnaire is to get the information about student opinion in English and situation.
Interview
In order to clarify doubts in responses at questionnaire, unstructured interview was conducted in a formal way with six selected subjects as the sample.

Procedure of collecting Data
The writer give to the student the test questionnaire consists of 40 items multiple choice type, based on the student’s opinion about English lesson especially by using guessing game. The questionnaire consisted of 10 students, then the writer interviewed directly the six student as sample.

Data Analysis
To analyze the data, the writer used some steps that are drawn on the table below.

REFERENCES

Lenneberg, 1967. 2005:202. Children Can Learning English Faster Than Adult.
Ary, Donald. Et.All. 1979. Introduction to Research in Education. New York; Holt Winston, inc.
(http://books.google.com/books?id=FqF7n0zGJm0C&printsec=frontcover&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false)
(www.english -4kids.com) Word Guessing Game : ESL Vocabulary game.
(http://www.allfreeessays.com/essays/Children-Learn-Second-Language-Better-Than/15658.html) Children Learn Second Language Better Than Adults.

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